All Episodes
Displaying 181 - 200 of 251 in total
Armor, Internal Structure, and Critical Hits
BattleMech survivability depends on several defensive layers that fail in very different ways. Armor forms the replaceable outer shell, absorbing lasers, missiles, aut...
Heat: The Invisible Enemy
Heat is one of the defining limitations of BattleMech warfare because nearly every useful action adds to the machine’s thermal burden. Weapons generate heat, fusion sy...
Lasers and PPCs: Energy Weapons
Lasers and particle projection cannons give BattleMechs powerful weapons that do not depend on ammunition, but they exchange that logistical advantage for heat, electr...
Autocannons, Gauss Rifles, and Machine Guns: Ballistic Weapons
Ballistic weapons convert ammunition, industrial mass, and mechanical engineering into immediate physical force. This episode examines autocannons across their differe...
LRMs, SRMs, and Streak Systems: Missile Warfare
Missiles give BattleTech commanders a flexible way to deliver fire across very different ranges and tactical situations. Long-range missiles can shape a battlefield fr...
Kicks, Punches, Charges, and Death From Above
A BattleMech does not stop being a weapon when its guns fall silent. Its arms, legs, mass, speed, and jump jets can all be turned directly against another machine at d...
Targeting Computers, C3 Networks, ECM, Probes, and Stealth
BattleTech combat includes an invisible struggle over information as important as the exchange of weapons fire. This episode examines targeting computers that improve ...
Speed, Jump Jets, Terrain, and Position
Speed matters in BattleTech only when it creates a useful battlefield choice. A fast scout that reaches a ridge before its support can become isolated, while a slower ...
Light, Medium, Heavy, and Assault: Weight Classes and Battlefield Roles
BattleMech weight classes describe mass, but they also help commanders understand the different battlefield problems a machine is likely to solve. Light ’Mechs excel a...
Lostech and the Technological Renaissance
Lostech was not simply a collection of advanced Star League weapons forgotten by careless descendants. It represented the destruction of the networks of factories, uni...
OmniMechs and Modular Warfare
OmniMechs changed military flexibility by moving part of the design process from the factory to the field. Instead of permanently mounting every weapon and electronic ...
Infantry: The Soldiers Beneath the Giants
Most territory in BattleTech is ultimately controlled by people on foot. Infantry clears buildings, guards bridges, patrols cities, secures prisoners, protects ammunit...
Battle Armor: When Infantry Learned to Hunt ’Mechs
Battle armor turned infantry from a force BattleMechs could often dominate at distance into a threat that MechWarriors had to respect at arm’s length. This episode exa...
Tanks, Hovercraft, and Why Tracks Still Matter
Combat vehicles remain essential in BattleTech because armies must defend more roads, cities, depots, borders, and objectives than their BattleMech forces can cover. T...
VTOLs and Conventional Aircraft
VTOLs and conventional aircraft occupy the vast tactical space between ground formations and aerospace fighters operating from atmosphere to orbit. This episode explai...
Aerospace Fighters: War From Atmosphere to Orbit
Aerospace fighters operate across a battlespace no conventional aircraft can fully enter, moving between atmosphere and space to escort transports, intercept hostile c...
Artillery, Mines, Fortifications, and Battlefield Support
Many BattleTech battles are decided before opposing BattleMechs ever see one another. Artillery can strike beyond direct sight, mines can slow or redirect an advance, ...
DropShips and Planetary Assault
Every planetary invasion must eventually place vulnerable transports between orbit and the ground. DropShips carry BattleMechs, vehicles, infantry, supplies, crews, an...
JumpShips, WarShips, and Naval Strategy
Interstellar warfare begins with control of movement. JumpShips carry armies between systems using Kearny-Fuchida drives, while WarShips add capital weapons, armor, ma...
Maintenance, Repair, Transport, and Salvage
A BattleMech that survives an engagement has not necessarily survived the campaign. This episode examines the technical system that converts damaged machines back into...
